Sonic Labs has published the full structure and rules for Airdrop Season 2 of its S token incentives program, which begins immediately after Season 1 ends on 18 June 2025. The new season shifts away from passive rewards and is designed to emphasize sustained, on‑chain activity by users, DeFi apps, and game developers across the Sonic ecosystem. Season 2 will distribute 190.5 million S tokens (part of Sonic’s previously allocated airdrop pool) through an updated points system that removes passive “hold to earn” mechanics. Users now earn Sonic Points only by actively deploying whitelisted assets in supported DeFi protocols (e.g., providing liquidity, lending, staking), while Sonic Gems and Game Gems are granted to DeFi apps and games that drive genuine user engagement. Apps are explicitly banned from tokenizing Gems, with any such behavior leading to immediate disqualification, reflecting Sonic’s attempt to curb farm‑and‑dump schemes and align rewards with real usage. Season 2 also introduces dynamic multipliers based on Season 1 performance and ongoing activity, and continues to use a vesting model where 25% of airdropped S is immediately claimable and 75% vests over 270 days via tradable NFTs that can be sold or claimed early with a burn penalty. This ruleset sits within Sonic’s broader token‑incentive strategy: the S airdrop has been structured across two seasons (Season 1 ending June 18, 2025 and Season 2 running until November 1, 2025), with roughly 92.2 million S left in the treasury for future incentive or burn decisions after these programs. Sonic positions Season 2 as a “more disciplined” phase that prioritizes sustainable network activity over large, one‑off giveaways, signaling a shift toward long‑term ecosystem health and more careful use of remaining token incentives.

AI-generated background, compiled from web sources — not editorial content.

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